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maggot.ast
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2000-08-18
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// DH INTERACTIVE LLC, COPYRIGHT (C) 1999
//
// maggot.ast written at Thur Aug 12 16:06 1999
//
24 // file_type
112 // file_version
// maggot // Session name
maggot_step.wav
maggot_hit.wav
maggot_attack.wav //this one sucks
maggot_fall.wav //frog spit sound
froggy_sound.wav //test
end
///////////////////////////////////////////////////////////////////////////////////////////////////
// *** This first section contains the names of all the win_anims used by the table
maggot_idle
maggot_die
maggot_hit_from_jump_attack
maggot_idle_1_on_back
maggot_idle_2_on_back_try_up
maggot_idle_on_back_to_idle
maggot_idle_to_run
maggot_jump_attack
maggot_peck_attack
maggot_run
maggot_run_to_idle
maggot_idle_hit_by_bullet
maggot_idle_hit_by_bullet_onto_back
maggot_on_back_hit_by_bullet
maggot_jump_outta_hole
end
///////////////////////////////////////////////////////////////////////////////////////////////////
// *** This second section contains the values for each anim state
maggot_idle
maggot_die
maggot_dead
maggot_hit_from_jump_attack
maggot_idle_1_on_back
maggot_idle_1_on_back_caged
maggot_idle_2_on_back_try_up
maggot_idle_2_on_back_try_up_caged
maggot_idle_on_back_to_idle
maggot_idle_to_run
maggot_jump_attack
maggot_peck_attack
maggot_run
maggot_run_right
maggot_run_left
maggot_turn_right
maggot_turn_left
maggot_run_to_idle
maggot_idle_hit_by_bullet
maggot_idle_hit_by_bullet_onto_back
maggot_on_back_hit_by_bullet
maggot_jump_outta_hole
end
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
maggot_idle // name of this anim_state
maggot_idle // name for the win_anim for this state
maggot_idle // default link anim for this anim state
impervious
up; maggot_idle_to_run
u l; maggot_idle_to_run
u r; maggot_idle_to_run
l; maggot_idle_to_run
r; maggot_idle_to_run
d; maggot_idle_to_run
end_of_entries
maggot_die // name of this anim_state
maggot_die // name for the win_anim for this state
maggot_dead // default link anim for this anim state
hit
fatal
impervious
end_of_entries
maggot_dead // name of this anim_state
maggot_die // name for the win_anim for this state
maggot_dead // default link anim for this anim state
begin_end_frame 24 24
impervious
end_of_entries
maggot_hit_from_jump_attack // name of this anim_state
maggot_hit_from_jump_attack // name for the win_anim for this state
maggot_idle_1_on_back // default link anim for this anim state
standard_1_reaction
standard_2_reaction
standard_3_reaction
sound_effect 3
hit
impervious
end_of_entries
maggot_idle_1_on_back // name of this anim_state
maggot_idle_1_on_back // name for the win_anim for this state
maggot_idle_2_on_back_try_up // default link anim for this anim state
impervious
e up; maggot_idle_2_on_back_try_up
e u l; maggot_idle_1_on_back
e u r; maggot_idle_2_on_back_try_up
e l; maggot_idle_2_on_back_try_up
e r; maggot_idle_1_on_back
e d; maggot_idle_2_on_back_try_up
end_of_entries
maggot_idle_1_on_back_caged // name of this anim_state
maggot_idle_1_on_back // name for the win_anim for this state
maggot_idle_1_on_back_caged // default link anim for this anim state
impervious
end_of_entries
maggot_idle_2_on_back_try_up // name of this anim_state
maggot_idle_2_on_back_try_up // name for the win_anim for this state
maggot_idle_on_back_to_idle // default link anim for this anim state
impervious
e up; maggot_idle_on_back_to_idle
e u l; maggot_idle_on_back_to_idle
e u r; maggot_idle_on_back_to_idle
e l; maggot_idle_1_on_back
e r; maggot_idle_1_on_back
e d; maggot_idle_on_back_to_idle
end_of_entries
maggot_idle_2_on_back_try_up_caged // name of this anim_state
maggot_idle_2_on_back_try_up // name for the win_anim for this state
maggot_idle_2_on_back_try_up_caged // default link anim for this anim state
impervious
end_of_entries
maggot_idle_on_back_to_idle // name of this anim_state
maggot_idle_on_back_to_idle // name for the win_anim for this state
maggot_idle // default link anim for this anim state
impervious
e up; maggot_run
e u l; maggot_run_left
e u r; maggot_run_right
e l; maggot_turn_left
e r; maggot_turn_right
e d; maggot_run
end_of_entries
maggot_idle_to_run // name of this anim_state
maggot_idle_to_run // name for the win_anim for this state
maggot_run // default link anim for this anim state
impervious
e up; maggot_run
e u l; maggot_run_left
e u r; maggot_run_right
e l; maggot_turn_left
e r; maggot_turn_right
e d; maggot_run
end_of_entries
maggot_jump_attack // name of this anim_state
maggot_jump_attack // name for the win_anim for this state
maggot_idle // default link anim for this anim state
attacking 0
standard_1
sound_effect 2
e up; maggot_idle_to_run
e u l; maggot_idle_to_run
e u r; maggot_idle_to_run
e l; maggot_idle_to_run
e r; maggot_idle_to_run
e d; maggot_idle_to_run
end_of_entries
maggot_peck_attack // name of this anim_state
maggot_peck_attack // name for the win_anim for this state
maggot_idle // default link anim for this anim state
impervious
attacking 0
standard_2
sound_effect 2
e up; maggot_idle_to_run
e u l; maggot_idle_to_run
e u r; maggot_idle_to_run
e l; maggot_idle_to_run
e r; maggot_idle_to_run
e d; maggot_idle_to_run
end_of_entries
maggot_run // name of this anim_state
maggot_run // name for the win_anim for this state
maggot_run_to_idle // default link anim for this anim state
sound_effect 4
impervious
e up; maggot_run
e u l; maggot_run_left
e u r; maggot_run_right
e l; maggot_turn_left
e r; maggot_turn_right
e d; maggot_run
end_of_entries
maggot_run_right // name of this anim_state
maggot_run // name for the win_anim for this state
maggot_run_to_idle // default link anim for this anim state
sound_effect 0
extra_rotation_velocity 0.0000 2.50 0.0000
impervious
e up; maggot_run
e u l; maggot_run_left
e u r; maggot_run_right
e l; maggot_turn_left
e r; maggot_turn_right
e d; maggot_run
end_of_entries
maggot_run_left // name of this anim_state
maggot_run // name for the win_anim for this state
maggot_run_to_idle // default link anim for this anim state
sound_effect 0
extra_rotation_velocity 0.0000 -2.50 0.0000
impervious
e up; maggot_run
e u l; maggot_run_left
e u r; maggot_run_right
e l; maggot_turn_left
e r; maggot_turn_right
e d; maggot_run
end_of_entries
maggot_turn_right // name of this anim_state
maggot_run // name for the win_anim for this state
maggot_idle // default link anim for this anim state
sound_effect 0
extra_rotation_velocity 0.0000 2.00 0.0000
translation_multiplier 1 1 0
impervious
e up; maggot_run
e u l; maggot_run_left
e u r; maggot_run_right
e l; maggot_turn_left
e r; maggot_turn_right
e d; maggot_run
end_of_entries
maggot_turn_left // name of this anim_state
maggot_run // name for the win_anim for this state
maggot_idle // default link anim for this anim state
sound_effect 0
extra_rotation_velocity 0.0000 -2.00 0.0000
translation_multiplier 1 1 0
impervious
e up; maggot_run
e u l; maggot_run_left
e u r; maggot_run_right
e l; maggot_turn_left
e r; maggot_turn_right
e d; maggot_run
end_of_entries
maggot_run_to_idle // name of this anim_state
maggot_run_to_idle // name for the win_anim for this state
maggot_idle // default link anim for this anim state
sound_effect 0
impervious
e up; maggot_idle_to_run
e u l; maggot_idle_to_run
e u r; maggot_run_right
e l; maggot_turn_left
e r; maggot_turn_right
e d; maggot_run
end_of_entries
maggot_idle_hit_by_bullet
maggot_idle_hit_by_bullet
maggot_idle
impervious
end_of_entries
maggot_idle_hit_by_bullet_onto_back
maggot_idle_hit_by_bullet_onto_back
maggot_idle_1_on_back
impervious
end_of_entries
maggot_on_back_hit_by_bullet
maggot_on_back_hit_by_bullet
maggot_idle_1_on_back
impervious
end_of_entries
maggot_jump_outta_hole
maggot_jump_outta_hole
maggot_idle
end_of_entries